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TYSTNAD

Companion

TYSTNAD Companion needs an account, and it is free. You need a connection once, to register. After that the app works offline.

The code lasts 30 minutes. Five wrong tries and you need a new one.

Sign in with the account you already have. You need a connection for this.

TYSTNAD

Companion

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TYSTNAD

Companion

Step 1 of 5

Explorer

Warrior

HP
12

Skills

Tap a skill. The GM sets the difficulty.

Saves

Conditions

Level

1

Discovery Points

0 / 20 DP

Toward Haven Level 2. The GM awards DP when the party reports back.

Class Abilities

Edges

Edges are gained at levels 5, 7, 8, 10, and 12.

Identity

Hexploration

Roll for ammunition after any scene in which you fired.

Supply
0

You are the Quartermaster, so the party's Supply is yours to carry. Each one is 1 Load Point and counts toward your load.

Your Quartermaster carries the party's Supply. Take that role on the Expedition tab to track it here.

Inventory 0/30 LP Unburdened
Copper (CP)

Table Link

Join your GM's table

Ask your GM for the join code, type it below, and connect. He can then send you art, secret notes and rules while you play, and he sees your Explorer's name, class, HP, conditions, expedition role, Initiative contribution, and how much you are carrying. He never sees your rolls, and he cannot change your sheet.

If his table turns you away, your GM does not have Full House GM Access, and you need Table Link of your own. Order it from View My Account, at the foot of this screen.

This GM does not have Full House GM Access, so connecting to his table needs Table Link of your own.

Get Table Link

View My Account
At the table

Handbook

Athletics d6

Die step

Weary: all targets one step harder.

Defense Die

d6

Attack Mode

Range

Your Cover

Die step

Enemy Damage Bonus

Enemy Threat Level

Weary: all targets one step harder.

Max HP

10

Raising max HP does not heal. Current HP stays where it is.

Recovery

Heal 1d4 HP. Requires a Healer's Kit.

Recover 3 HP. Requires 1 bandage.

Recover 1 HP per hour of safe rest. Light activity heals 1 HP every two hours.

Ammunition

On a 1, one Bundle is spent.

Adjust your Armor and Weapon Load-out below

Armor
Weapon

Your Initiative Roll Contribution is +0

Attack Mode

Range

Cover

Die step

Momentum

Enemy Threat Level

Weary: all targets one step harder.

Soul Spark

Sorcery d6

Die step

The frontier has taught you

Edge

You grow stronger

Level 2

Death Roll d20

Meet or beat 5 to survive.

Athletics d6 vs Normal 5+

?

Tap to continue

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Copied

Abandon this Explorer? He will not return.

Travel d6

Die step

Pathfinder rolls Lore. The GM sets the terrain.

Weary: all targets one step harder.

Explore d6

Die step

Scout rolls Awareness. The GM sets the terrain.

Weary: all targets one step harder.

Forage d6

Die step

Quartermaster rolls Athletics. Rough terrain steps the die down.

Camp d6

Die step

Scout rolls Awareness. The GM sets the terrain.

Weary: all targets one step harder.

Skill improvement

Athletics d8 → d10

0