Companion
TYSTNAD Companion needs an account, and it is free. You need a connection once, to register. After that the app works offline.
The code lasts 30 minutes. Five wrong tries and you need a new one.
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Companion
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Companion
Step 1 of 5
Warrior
Skills
Tap a skill. The GM sets the difficulty.
Saves
Conditions
Level
Discovery Points
0 / 20 DP
Toward Haven Level 2. The GM awards DP when the party reports back.
Class Abilities
Edges
Edges are gained at levels 5, 7, 8, 10, and 12.
Identity
Hexploration
Roll for ammunition after any scene in which you fired.
You are the Quartermaster, so the party's Supply is yours to carry. Each one is 1 Load Point and counts toward your load.
Your Quartermaster carries the party's Supply. Take that role on the Expedition tab to track it here.
Join your GM's table
Ask your GM for the join code, type it below, and connect. He can then send you art, secret notes and rules while you play, and he sees your Explorer's name, class, HP, conditions, expedition role, Initiative contribution, and how much you are carrying. He never sees your rolls, and he cannot change your sheet.
If his table turns you away, your GM does not have Full House GM Access, and you need Table Link of your own. Order it from View My Account, at the foot of this screen.
This GM does not have Full House GM Access, so connecting to his table needs Table Link of your own.
Get Table LinkHandbook
Athletics d6
Weary: all targets one step harder.
Defense Die
Attack Mode
Range
Your Cover
Enemy Damage Bonus
Enemy Threat Level
Weary: all targets one step harder.
Max HP
Raising max HP does not heal. Current HP stays where it is.
Recovery
Heal 1d4 HP. Requires a Healer's Kit.
Recover 3 HP. Requires 1 bandage.
Recover 1 HP per hour of safe rest. Light activity heals 1 HP every two hours.
Ammunition
On a 1, one Bundle is spent.
Adjust your Armor and Weapon Load-out below
Your Initiative Roll Contribution is +0
Attack Mode
Range
Cover
Momentum
Enemy Threat Level
Weary: all targets one step harder.
Soul Spark
Sorcery d6
The frontier has taught you
Edge
You grow stronger
Level 2
Death Roll d20
Meet or beat 5 to survive.
Athletics d6 vs Normal 5+
Tap to continue
Export Character
Copied
Abandon this Explorer? He will not return.
Travel d6
Pathfinder rolls Lore. The GM sets the terrain.
Weary: all targets one step harder.
Explore d6
Scout rolls Awareness. The GM sets the terrain.
Weary: all targets one step harder.
Forage d6
Quartermaster rolls Athletics. Rough terrain steps the die down.
Camp d6
Scout rolls Awareness. The GM sets the terrain.
Weary: all targets one step harder.
Skill improvement
Athletics d8 → d10
0